Archive for April, 2013

Expanding Mysticism

Mysticism is the new magic system introduces in RuneQuest 6. It’s also the shortest and simplest, but also the one most ‘out of place’ compared to the others. It has a distinct Eastern feel to it, which can be a bit at odds with the rest of the book. But Mysticism is not limited to modelling Buddhist monks and Indian Gurus – I have here a few example Paths on how to move Mysticism a bit more west. All of these paths would of course need to be applied in appropriate cults / brotherhoods to be well-rounded, but hopefully these give a bit of inspiration.

Berserker: Augment Endurance, Invoke Pain Control, Enhance Damage Modifier, Enhance Fatigue, Enhance Hit Points (invoking talents requires the consumption of specific mushrooms, which can craze the individual).
Saint/Martyr: Augment Endurance, Augment Willpower, Invoke Aura (Serenity), Invoke Immunity (Devil’s Influence), Invoke Indomitable
Monk: Augment Lore(Any), Augment Endurance, Augment Willpower, Invoke Denial (Sex)
Hermit Mystic: Augment Perception, Invoke Denial (Food), Invoke Denial (Sex), Invoke Denial (Falling)
Oracle: Augment Lore(Foresight), Augment Perception, Invoke Aura (Mastery)
Jungle Hunter: Augment Perception, Augment Stealth, Invoke Dark Sight, Enhance Action Points
Psychics/Aliens: Mysticism is very suited to representing various mystical abilities in modern/punk campaigns. E.g. in an ‘X Files’-style game psychic powers and/or weird alien abilities or technology could be represented well with mysticism.

I’d love to hear your own ideas on how to utilise the┬áMysticism rules ­čÖé

Posted on 1 April '13 by , under Game Content. 1 Comment.